Re: Windows 11 support
Nirbheek Chauhan via gstreamer-devel <[email protected]>
| Newsgroups | gmane.comp.video.gstreamer.devel |
|---|---|
| Message-ID | <CADqQcK4aL+GexwNBaEMS4o1XRSkVmiUVw_tuH60gYN2BaWP+8Q@mail.gmail.com> |
Hi Collin, GStreamer already works on Windows 11 simply because the APIs that we use on Windows 10 continue to work on 11 due to ABI stability. This is how all applications work. You generally set your oldest supported Windows version as the target at build time (Windows 7 for GStreamer), and then your binaries work on that version and everything released after that. Any features available only in newer Windows versions are detected and enabled at runtime. Generally this is dependent on what SDK you're using to build GStreamer. We've been using the Windows 10 SDK (with VS 2017, 2019 or 2022) so far, but in the currently-under-development version of GStreamer, we use the Windows 11 SDK (with VS 2019 or 2022). This allows us to, for example, enable runtime detection of the Windows Graphics Capture API which is only available on Windows 11. So in summation, GStreamer already supports Windows 11, but if you're looking to use some specific Windows 11 features in some elements, you should try the main branch. Cheers, Nirbheek On Thu, 24 Aug, 2023, 15:15 Collin Turkelson via gstreamer-devel, < [email protected]> wrote: > Good Afternoon, > > > > I was wondering if you folks know when you will provide support for > windows 11, as all factory new computers are being made with windows 11. > > Any timeline would be appreciated. > > > > Thanks, > > Collin Turkelson > > DCL Electric Department >