How to access GStreamer's OpenGL texture from CUDA without segfaults?

Andrey Sotnikov via gstreamer-devel <[email protected]>
Newsgroups gmane.comp.video.gstreamer.devel
Message-ID <[email protected]>
Hello, dear GStreamer community,

I am trying to write a CUDA kernel that will process video frames 
received from glcolorconvert. This processing is supposed to happen 
inside a rendering step of GtkGLArea. The OpenGL context was 
successfully shared between GTK and GStreamer, and everything works 
until I try to use the texture in CUDA.

Here is what I am trying to do:

auto res = cudaGraphicsResource_t{};
CubDebugExit(cudaGraphicsGLRegisterImage(&res, image, target, 
cudaGraphicsRegisterFlagsReadOnly));
CubDebugExit(cudaGraphicsMapResources(1, &res));
auto texPtr  = (void *){};
auto texSize = size_t{};
CubDebugExit(cudaGraphicsResourceGetMappedPointer(&texPtr, &texSize, res));

The last line causes a segmentation fault, there are no errors before 
that. What secret sauce should I use?

Best.
Andrey.
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.