Re: Re: Re: MMX version of 4x4 Forward Transform
[email protected] Mon, 31 Mar 2003 15:33:02 +0300
| Newsgroups | gmane.comp.video.h264.devel |
|---|---|
| Message-ID | <200303311233.h2VCX2o21849@omail2> |
It has no effect when the qp>11 for qp<12 the result might differ (the math has to do something with the righ-shifts in the first pass eq. 8-270 / 8-271), but the error should be minor or zero. This was defined so that all implementations will comply exactly. <[email protected]> Re: Re: [Hdot264-devel] MMX version of 4x4 Forward Transform Why that emphasis on _first_ vertical, and _then_ horizontal? I'm not a matrix expert, but i have checked and the order seems not to affect the result. The dynamic range of the intermediate values should be the same, so it is not an accuracy issue. /AITOR ----- Original Message ----- From: [email protected] To: [email protected] ; [email protected] Sent: Monday, March 31, 2003 12:24 PM Subject: Re: Re: [Hdot264-devel] MMX version of 4x4 Forward Transform <[email protected]> Re: [Hdot264-devel] MMX version of 4x4 Forward Transform For those who are working on MMX transform, please pay attention to a (new) clarification in the latest draft. Section 8.5.8 (where the transform is defined), first the vertical transform should be applied, then the horizontal. enjoy Walla! Mail, Get Your Private, Free E-mail from Walla! at: http://mail.walla.co.il ----------------------------------------------------------------------- Walla! Mail, Get Your Private, Free E-mail from Walla! at: http://mail.walla.co.il