Disney Animation at SIGGRAPH 05!!

"Campbell, Scott X -ND" <Scott.X.Campbell.-ND-P5ys19MLBK/[email protected]> Fri, 29 Jul 2005 19:11:24 -0700
Newsgroups gmane.comp.video.linux.movies
Message-ID <B71F227A6576544DBCE47C6A42F21353049E8C69@sm-cala-xm03.swna.wdpr.disney.com>
Disney Animation has been combining the best in artistry and
storytelling with cutting-edge technology to bring wonderful new
characters and adventures to the big screen for audiences around the
world. We currently have a number of all-CG productions underway,
including this year's Chicken Little. To see the latest, visit
www.the-sky-is-falling.com

This year at SIGGRAPH 2005 we will be recruiting for a number of
linux-related technology positions! Come visit us at Booth 1724!

There are 3 easy ways to apply! Choose the one that works for you!

1) Drop off your resume at SIGGRAPH at Booth 1724.

2) Drop off your resume August 2nd through 4th at Disney Animation's
Recruitment Suite, located at: 

The Wilshire Grand Hotel
930 Wilshire Boulevard
Los Angeles, CA 90017
Please follow the signs in the lobby.

Hours 
Tuesday, 8/2/05 - 1:00pm to 5:00pm 
Wednesday, 8/3/05 - 9:00am to 7:00pm 
Thursday, 8/4/05 - 9:00am to 3:00pm 

3) Email your cover letter and resume to [email protected]
Please reference SIGG06 in the subject line.

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We are have the following current and upcoming openings:

Lead Support Engineer
Responsible for leading team of 10 engaged in all daily front end
support activities including help desk, rendering and IDS services . Act
as the interface between production and technology to solve problems.
Oversee shift schedules, facilitate technical training, and provide
clear direction to the team. Must have excellent interpersonal skills
and the technical skills necessary for supporting a Linux production
environment.

Technical Support Engineer
Responsible for all daily Help Desk activities in a Linux production
environment Act as the interface between production and technology to
solve problems at the user level.  Interface with all other areas of
technology to ensure production support problems are handled
expeditiously.

Render I/O Administrator
Responsible for monitoring and troubleshooting queuing system (LSF) and
rendering workload. Tasks include troubleshooting and correcting failed
tasks, quality control, technical advice/support and interfacing with
production management.

IDS Administrator
The Image and Data Services crew is responsible for managing the
creation and movement of our production data archives. Our IDS
Administrators maintain and troubleshoot our image archives, workstation
color calibrations and protection backups on a daily basis.  

Systems Administrator
Our Systems Administrators are the crew that is responsible for the day
to day care and feeding of our production infrastructure, including the
configuration, tuning and troubleshooting.  Performing hardware and
software maintenance on workstations and server's as well as data
protection.

Media Editorial Support Technician
Provide editorial and audio/video technical support services including
hotline support, system setup and installation, trouble shooting and
problem solving and routine maintenance. Support and / or operate
systems including:  Computer based non-linear editing systems (Avid-ACSR
Elite preferred), Analog and digital audio and video post production
systems (telecine, video/audio duplication), video and DLP DCinema
projection systems, scratch dialogue recording. 

Software Engineers - General
Software Development Engineer with experience in systems level
programming and interfacing software applications with UNIX systems.
Experience with Linux operating systems, compilers, libraries and a
kernel issue is required.  The individual will be highly analytical,
solving development and integration problems among many internal and 3rd
party software products.  The successful candidate will also be able to
contribute to software application development and support using C++, C,
UNIX shell scripting and Java.  Experience with databases (maintaining
and programming) and knowledge of web, systems and network architectures
are highly desirable.

Graphics Software Engineers - Entry through Senior Level
The Software Engineers are responsible for analyzing production
procedures and problems, evaluating the effectiveness of existing
systems, and making recommendations to improve output, efficiency, and
workflow.  They partner with production personnel to determine user
needs and review system capabilities to decide what changes can be made
within the existing systems and when new systems must be added. The
Software Engineers will often work with developers and/or end-users on
multiple films.  Design responsibilities include the creation of new C,
C++, Mel, Perl or Python code or the modification of existing code,
whichever meets productions needs in the timeliest manner.  Regression
testing and analyzing of software, code check-in/integration, and
distribution are part of the SWE's implementation responsibilities. Need
experience with commercial 3D packages such as Maya (preferred), Houdini
or Softimage and with the development of 3D graphics applications.
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If you're an artist, drop off your resume, reel, and reel breakdown to
our SIGGRAPH Booth or our Recruitment Suite. Please do not submit any
original artwork as submissions will not be returned. All
reels/portfolios must also include a completed submission form available
at: http://corporate.disney.go.com/careers/who_feature_animation.html

If you would like to mail your resume, reel, and reel breakdown to us,
please use the address below. Please do not submit any original artwork
as submissions will not be returned. All reels/portfolios must also
include a completed submission form available at
http://corporate.disney.go.com/careers/who_feature_animation.html

Mailing address: 
Disney Animation 
Attn: Artistic Recruitment, Ref: SIGG06 
500 South Buena Vista Street 
Burbank, CA 91521-8431 

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Thanks!!

 


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