Re: Re: Announcement: Open Movie Editor

Daniel James <daniel-ljUBoSVpJTpWk0Htik3J/[email protected]> Tue, 27 Dec 2005 20:26:15 +0000
Newsgroups gmane.comp.video.linux.movies
Message-ID <[email protected]>
Hi Richard,

> Well at the current state the Open Movie Editor is limited to small
> frame sizes, and I think this a resonable approach for realtime
> editing, because I don't think it's necessary to torture the machine
> with these huge amounts of data constantly.

Indeed - although some people want to work with 4K video, it seems there 
are very few 4K displays available (at least models a user could be 
reasonably expected to have available). So it makes sense to preview at 
a lower resolution that your source material has.

Having said that, one of the reasons why our distribution is native 
64-bit is that we want to be able to make use of really large amounts of 
RAM when available.

> The timeline arrangement is stored as a fairly simple XML Dump, and
> the only thing that needs to be implemented is a rendering backend
> that does all the dirty work.

Sounds like a cluster of headless nodes might be of use here.

> Software patents are a minefield, no matter what you do, there will
> propable always be someone who could sue you for something. No matter
> how hard you try, theoretically you cannot achieve perfection. The
> "correct" solution to this problem would be to abandon software
> patents, however at the moment a more pragmatic approach is obviously
> to leave parts that are obvious targets for evil patent lawers out.

Yep, that's our plan.

> I
> believe that with a little hacking cinelerra could be packaged to fit
> your needs.

The problems we have with cinelerra are largely due to the 
lone-developer organisational model of the original project. We have 
talked to the team behind the cinelerra-cvs fork about an alternative 
build that would strip out all the obviously patent-encumbered parts. 
However there are still concerns about the stability and maintainability 
of the application.

> If you have some suggestions about how the Open Movie Editor
> Project could provide some value for your project, feel free to
> contact me. :)

Thanks! The thing that really caught my eye about the OME project was 
the preliminary support for JACK. My suggestion would be that you 
consider integrating OME with Ardour to create a seamless video/audio 
workstation. Some work has already been done on video and animation 
track support for Ardour, so that video frames can appear on the Ardour 
timeline.

We've already opened a ticket to package OME for 64 Studio, so I hope we 
can provide some feedback from our alpha/beta testers.

Cheers!

Daniel


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