Disney Animation Interviewing at SIGGRAPH 2006 Boston!

"Campbell, Scott A" <Scott.A.Campbell-P5ys19MLBK/[email protected]> Thu, 27 Jul 2006 21:18:51 -0700
Newsgroups gmane.comp.video.linux.movies
Message-ID <B71F227A6576544DBCE47C6A42F213530A6545EC@sm-cala-xm03.swna.wdpr.disney.com>
Disney Animation will be at SIGGRAPH 2006 Boston from August 1st through
3rd and would like to meet with you! If you would like to interview with
us in Boston, please contact us today!
We are currently looking for GRAPHICS SOFTWARE ENGINEERS, PROCESS TOOLS
SOFTWARE ENGINEERS, and LINUX KERNEL SOFTWARE DEVELOPMENT ENGINEERS to
join the team at our Burbank, CA studio.
GRAPHICS SOFTWARE ENGINEERS are responsible for analyzing production
procedures and problems, evaluating the effectiveness of existing
systems, and making recommendations to improve output, efficiency, and
workflow. They partner with production personnel to determine user needs
and review system capabilities to decide what changes can be made within
the existing systems and when new systems must be added. Graphics
Software Engineers will often work with developers and/or end-users on
multiple films. Design responsibilities include the creation of new C,
C++, Mel, Perl or Python code or the modification of existing code,
whichever meets productions needs in the timeliest manner. Regression
testing and analyzing of software, code check-in/integration, and
distribution are part of the SWE's implementation responsibilities.
Experience with commercial 3D packages such as Maya (preferred), Houdini
or Softimage and with the development of 3D graphics applications is
required.
Qualifications: 
* Bachelor's degree in Computer Science, Computer Engineering,
Electrical Engineering or other related field. Master's degree or PhD
preferred.
* Five years experience in development using C++ language and UNIX. 
* Experience in he development of 3D Computer Graphics Tools and Maya
plug-ins a necessity. 
PROCESS TOOLS SOFTWARE ENGINEERS develop software tools for film
production and will often work with developers and/or end-users on
multiple films. Design responsibilities include the creation of new C or
C++ code or the modification of existing code, whichever meets
productions needs in the most timely manner. Regression testing and
analyzing of software, code check-in/integration, and distribution are
part of the SWE's implementation responsibilities. Software Engineers
needs to be "on call" and able to analyze system glitches, track them to
the corrupted code, implement timely repairs, and make recommendations
for avoiding similar situations via code/software/system changes.
Software Engineers must be able to work independently with technical and
non-technical users to determine user needs, have strong documentation
techniques, and possess creativity in developing easy-to-use tools and
"quick fixes."
Qualifications: 
* Bachelor's degree in Computer Science, Computer Engineering,
Electrical Engineering or other related field. Master's degree
preferred.
* Five years experience in development using C++ language and UNIX. 
* Experience in the development of 3D Computer Graphics 
LINUX KERNEL SOFTWARE DEVELOPMENT ENGINEERS solve development and
integration problems among many internal and 3rd party software
products. The ideal candidate will be highly analytical, with experience
in systems level programming and interfacing software applications with
UNIX systems. Experience with Linux operating systems, compilers,
libraries and kernel issues are required. The successful candidate will
also be able to contribute to software application development and
support using C++, C, UNIX shell scripting and Java. Experience with
databases (maintaining and programming) and knowledge of web, systems
and network architectures are highly desirable.
Qualifications: 
* 3+ years Software Development 
* Bachelor's degree in Computer Science, related field or equivalent
work experience 
* Linux, compilers, libraries, and kernel issue experience 
* C++, C, UNIX shell scripting, Java 
Desired: 
* Troubleshoot/Debug Linux distribution (RedHat/RH9/Fedora/SUSE) 2.4 and
2.6 kernel issues 
* C/C++ Development skill set, ability to build and port C++ compiler
for multiple platforms (Linux, Sun, OS/X) 
* Porting experience in migrating to 64 bit operating systems 
* Troubleshoot/Debug/Upgrade gcc compiler and related OS issues 
* Knowledge of Systems and Network Architecture 
* Multimedia library development (Audio & Video) 
* Database (Maintaining and programming) experience 
* Knowledge and experience in web technologies: XML, SOAP, HTTP, CGI 
* Previous experience in an animation or fx production 
Interested applicants should email their resume to [email protected]

Disney Animation combines the very best in artistry and storytelling
with cutting-edge technology to bring wonderful new characters to the
big screen for audiences around the world. Constantly challenged to
create innovative new technologies for animated features, theme park
productions and special projects for the Walt Disney Studios, Disney
Animation is home to some of the most talented artists working in the
film industry today. Our team is currently hard at work on MEET THE
ROBINSONS, which comes to theaters on March 30, 2007.
Thank you for your interest in Disney Animation. We look forward to
seeing you at SIGGRAPH 2006 Boston! 
Disney Animation is part of the magic of The Walt Disney Company.

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