Jobs: Disney
"Robin Rowe" <[email protected]>
| Newsgroups | gmane.comp.video.linux.movies |
|---|---|
| Message-ID | <05c501c42e5c$fffdf980$0200a8c0@tbird> |
Walt Disney Feature Animation is busy combining artistry and storytelling with cutting-edge technology to bring wonderful new characters and adventures to the big screen for audiences around the world. We currently have exciting opportunities for Character TDs, Character Modelers, Lighters, Compositors, Look Dev Painters, and Look Dev TDs for our upcoming productions of "Chicken Little" and "A Day with Wilbur Robinson". * Character Technical Directors are responsible for constructing 3D character rigs and animation interfaces, and establishing muscle, skin and clothing behaviors which range from broad squash & stretch to realistic physical simulations. Traditional drawing, design and sculpture abilities are applicable, as is knowledge of anatomy, kinematics and physical behaviors. * Modelers are responsible for creating complex, organic models needed for character animation, prop elements for effects, and environmental sets. Applicants must have strong expertise in complex 3D modeling package(s) such as Maya. * Lighting Artists - Understanding of color, contrast, and lighting design is required, along with a solid familiarity with 3D lighting in a production environment. * Compositors - Assemble various elements into the final version. A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums are imperative. * Look Development TDs work as part of a Look Development team that defines all the technical aspects needed to create the look of a 3D element. This may include the development and writing of custom RenderMan shaders, and applying texture maps, or developing other custom software to accomplish the art-direction goals of an element or environment. Specific RenderMan experience is ideal. * Look Development Painters work with other Look Development staff to achieve the look of a more complex CG element (i.e. principle characters) in the show. This could include painting texture maps (eg. color maps, specular maps, displacement maps, etc.), working with TDs to enhance the Look, and creating lighting setups. This artist typically has previous production experience and has demonstrated exceptional skills/abilities in CGI artwork. If you are highly motivated, looking for a challenge and want to work for a fun, adventurous company, please e-mail your resume to wds.recruiter6-P5ys19MLBK/[email protected] ### ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click