Jobs: Disney

"Robin Rowe" <[email protected]>
Newsgroups gmane.comp.video.linux.movies
Message-ID <05c501c42e5c$fffdf980$0200a8c0@tbird>
Walt Disney Feature Animation is busy combining artistry and storytelling
with cutting-edge technology to bring wonderful new characters and
adventures to the big screen for audiences around the world. We currently
have exciting opportunities for Character TDs, Character Modelers, Lighters,
Compositors, Look Dev Painters, and Look Dev TDs for our upcoming
productions of "Chicken Little" and "A Day with Wilbur Robinson".

* Character Technical Directors are responsible for constructing 3D
character rigs and animation interfaces, and establishing muscle, skin and
clothing behaviors which range from broad squash & stretch to realistic
physical simulations. Traditional drawing, design and sculpture abilities
are applicable, as is knowledge of anatomy, kinematics and physical
behaviors.

* Modelers are responsible for creating complex, organic models needed for
character animation, prop elements for effects, and environmental sets.
Applicants must have strong expertise in complex 3D modeling package(s) such
as Maya.

* Lighting Artists - Understanding of color, contrast, and lighting design
is required, along with a solid familiarity with 3D lighting in a production
environment.

* Compositors - Assemble various elements into the final version. A strong
visual sense and the ability to distinguish subtle differences that affect
the matching of elements created in multiple mediums are imperative.

* Look Development TDs work as part of a Look Development team that defines
all the technical aspects needed to create the look of a 3D element. This
may include the development and writing of custom RenderMan shaders, and
applying texture maps, or developing other custom software to accomplish the
art-direction goals of an element or environment. Specific RenderMan
experience is ideal.

* Look Development Painters work with other Look Development staff to
achieve the look of a more complex CG element (i.e. principle characters) in
the show. This could include painting texture maps (eg. color maps, specular
maps, displacement maps, etc.), working with TDs to enhance the Look, and
creating lighting setups. This artist typically has previous production
experience and has demonstrated exceptional skills/abilities in CGI artwork.

If you are highly motivated, looking for a challenge and want to work for a
fun, adventurous company,
please e-mail your resume to wds.recruiter6-P5ys19MLBK/[email protected]

###



-------------------------------------------------------
This SF.Net email is sponsored by: Oracle 10g
Get certified on the hottest thing ever to hit the market... Oracle 10g. 
Take an Oracle 10g class now, and we'll give you the exam FREE. 
http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.