Mesa 5.0.1 released

Brian Paul <[email protected]>
Newsgroups gmane.comp.video.mesa3d.announce
Organization Tungsten Graphics, Inc.
Message-ID <3E8720A3.8050108__39733.9042662226$1049043936@tungstengraphics.com>
Mesa 5.0.1 can now be downloaded from http://sourceforge.net/projects/mesa3d

This is a stable release which basically just fixes bugs since the 5.0 release.

Here's what's changed:

     New:
	- DOS driver updates from Daniel Borca
	- updated GL/gl_mangle.h file (Bill Hoffman)
     Bug fixes:
	- auto mipmap generation for cube maps was broken (bug 641363)
	- writing/clearing software alpha channels was unreliable
	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
	- fixed some bad assertions found with shadowtex demo
	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
	- fixed potential segfault in texture object validation (bug 659012)
	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
	- fixed compilation problem on Solaris7/x86 (bug 536406)
	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
	- fixed NeXT build problem (FABSF macro)
	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
	- AA line and triangle Z values are now rounded, not truncated
	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
	- fixed a minor GL_COLOR_MATERIAL bug
	- NV vertex program EXP instruction was broken
	- glColorMask misbehaved with X window / pixmap rendering
	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
	- attempt to fix GGI compilation problem when MesaDemos not present
	- NV vertex program ARL-relative fetches didn't work
     Changes:
	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
	- updated winpos and pointblast demos to use ARB extensions
	- disable SPARC normal transformation code (bug 673938)
	- GLU fixes for OS/2 (Evgeny Kotsuba)


-Brian




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