Mesa 6.4 released

Brian Paul <[email protected]>
Newsgroups gmane.comp.video.mesa3d.announce,gmane.comp.video.mesa3d.devel,gmane.comp.video.mesa3d.user
Message-ID <[email protected]>
Mesa 6.4 is ready at 
http://sourceforge.net/project/showfiles.php?group_id=3

Note that the complete Mesa distro now comes in three parts:
   MesaLib  - the main GL/GLU/GLw libraries
   MesaDemos - the demo programs
   MesaGLUT - the GLUT library


This is primarily a bug-fix release.  Here's what's new:

New:
- Added a fast XOR line drawing function in Xlib driver
- Added support for GL_ARB_texture_mirrored_repeat to savage
   driver (supported only on Savage4 hardware).
Changes:
- Mesa now packaged in three parts: Library, Demos and GLUT
Bug fixes:
- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
- Some files were present multiple times in the 6.3.2 tarballs
- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
- glxgears_fbconfig demo didn't work (bug 4237)
- fixed bug when bilinear sampling 2d textures with borders
- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
- fixed a few problems with proxy color tables (bug 4270)
- fixed precision problem in Z clearing (bug 4395)
- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
- fixed potential segfault caused by reading pixels outside
   of renderbuffer bounds
- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
- fixed memory corruption bug involving software alpha buffers
- glReadPixels clipped by window bounds was sometimes broken
- glDraw/CopyPixels of stencil data ignored the stencil write mask
- glReadPixels from a texture bound to a framebuffer object didn't ork
- glIsRender/FramebufferEXT weren't totally correct
- fixed a number of point size attenuation/fade bugs
- fixed glFogCoord bug 4729
- GLX encoding for transpose matrix functions was broken
- fixed broken fragment program KIL and SWZ instructions
- fragment programs that wrote result.depth.z didn't work


-Brian


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