Re: Xbox Series S/X UWP
James Jones <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.devel |
|---|---|
| Message-ID | <[email protected]> |
On 6/6/22 09:22, Jesse Natalie wrote: > (Hopefully this goes through and not to spam like last time I tried to > respond…) > > No, neither of these would currently work with UWP. > > The primary reason is that neither Khronos API has extensions to > initialize the winsys on top of the UWP core window infrastructure. In > theory, you could initialize Dozen for offscreen rendering and then > explicitly marshal the contents out – that would probably work actually. > There’s 2 more gotchas there though: > > 1. The ICD loaders (OpenGL32.dll, Vulkan-1.dll) are not available in > the UWP environment. You could explicitly use the non-ICD version of > GL (i.e. Mesa’s OpenGL32.dll from the libgl-gdi target), include the > open-source Vulkan ICD loader, or use the ICD version of either > (OpenGLOn12.dll/libgallium_wgl.dll for GL – I plan to delete the > former at some point and just use the latter at some point; > vulkan_dzn.dll for VK). > 2. There’s not currently extensions for D3D12 interop either spec’d or > implemented. What do you mean by not spec'd? Vulkan and OpenGL both have standard (KHR and EXT respectively) D3D12 interop extensions, in addition to Vulkan<->GL, Vulkan<->D3D11-and-lower. Thanks, -James > There’s one more problem for GL that I don’t think is problematic for > VK, which is that it uses APIs that are banned from the UWP environment, > specifically around inserting window hooks for Win32 framebuffer > lifetime management. So you’d probably have to build a custom version > that has all of that stuff stripped out to get it to be shippable in a UWP. > > We (Microsoft) don’t really have plans to add this kind of stuff, at > least not in the near future, but I’d be open to accepting contributions > that enable this. > > -Jesse > > *From:* mesa-dev <[email protected]> *On Behalf Of > *Daniel Price > *Sent:* Monday, June 6, 2022 5:41 AM > *To:* [email protected] > *Subject:* [EXTERNAL] Xbox Series S/X UWP > > > > You don't often get email from [email protected] > <mailto:[email protected]>. Learn why this is important > <https://aka.ms/LearnAboutSenderIdentification> > > > > Hi, I was wandering if these two layers would work with UWP on Xbox > Series Console or if not will there be plans to add support? > > https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14766 > <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14766> > > https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14881 > <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14881> > > Many Thanks > > Dan >