Degugging with gdb

Manuel Dun <[email protected]>
Newsgroups gmane.comp.video.mesa3d.devel
Message-ID <CADkQz_jB7+T3ZO+3SmwHug=6xO3CV0KoYAUdQUY4VKqn3XFOAQ@mail.gmail.com>
Hello

This is a continuation from a question I made in the mesa-user mailing list.

how would I set up mesa 3d to debug with gdb? and is it reasonable to do so?

I usually set libraries as meson subprojects but I don't know how to
get the meson dependency for mesa 3d.
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