Re: Does gbm_bo_map() implicitly synchronise?
Pierre Ossman <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.devel |
|---|---|
| Organization | Cendio AB |
| Message-ID | <[email protected]> |
On 6/20/24 15:59, Pierre Ossman wrote: >> We recently identified that it has an issue[2] with synchronization on >> the server side when after glFlush() in the client side the command >> list takes too much (several seconds) to finish the rendering. >> >> [2] https://gitlab.freedesktop.org/mesa/mesa/-/issues/11228 >> > > Oh. I can try to test it here. We don't seem to have any synchronisation > issues now that we got that VNC bug resolved. > I just tested here, and could not see the issue with our implementation with either an AMD iGPU or Nvidia dGPU. They might be too fast to trigger the issue? I have a Pi4 here as well, but it's not set up for this yet. Regards -- Pierre Ossman Software Development Cendio AB https://cendio.com Teknikringen 8 https://twitter.com/ThinLinc 583 30 Linköping https://facebook.com/ThinLinc Phone: +46-13-214600 A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing?