Re: Does gbm_bo_map() implicitly synchronise?

Pierre Ossman <[email protected]>
Newsgroups gmane.comp.video.mesa3d.devel
Organization Cendio AB
Message-ID <[email protected]>
On 6/20/24 15:59, Pierre Ossman wrote:
>> We recently identified that it has an issue[2] with synchronization on 
>> the server side when after glFlush() in the client side the command 
>> list takes too much (several seconds) to finish the rendering.
>>
>> [2] https://gitlab.freedesktop.org/mesa/mesa/-/issues/11228
>>
> 
> Oh. I can try to test it here. We don't seem to have any synchronisation 
> issues now that we got that VNC bug resolved.
> 

I just tested here, and could not see the issue with our implementation 
with either an AMD iGPU or Nvidia dGPU. They might be too fast to 
trigger the issue? I have a Pi4 here as well, but it's not set up for 
this yet.

Regards
-- 
Pierre Ossman           Software Development
Cendio AB               https://cendio.com
Teknikringen 8          https://twitter.com/ThinLinc
583 30 Linköping        https://facebook.com/ThinLinc
Phone: +46-13-214600

A: Because it messes up the order in which people normally read text.
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