Re: Gallium Nine, end of the road
Martin Roukala <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.devel |
|---|---|
| Message-ID | <[email protected]> |
On 8/22/24 1:11 AM, Axel Davy wrote: > Hi there. Hi Axel! > > I think this will surprise no one here, but here we are. I think it's > time for Gallium Nine to end. > > Long story short, Gallium Nine was a success. Its purpose is fulfilled. > But there is not enough reasons to keep it around. > > Gallium Nine doesn't have enough users anymore and it totally makes > sense why. DXVK just works. Gallium Nine might get you a little less CPU > usage or a few more fps, maybe. > But as PCs have caught up, and users have moved to shinier games with > newer APIs, Gallium Nine is not relevant in the current landmark. > > There has been no new volunteers to work on gallium nine for a long > time, and regressions take a long time to get noticed. > Not breaking Nine puts effort on driver devs. > > For all these reasons, unless there is vigorous protestations here, I > will propose a PR to remove gallium nine. > > Thanks, > > Axel Davy > > > ===== Long Version ===== [...] > > Thank you ! > > Axel Davy No, thank YOU for your dedication and I wholeheartedly agree with what you said about Nine having been a success, even if it has lost its relevance! I think Gallium Nine's place is probably in the Amber branch, for historical purposes and users who still need it to work on their now-old hardware. Modern-ish hardware will be better served with DXVK and if not, the drivers should be improved to support DXVK's needs. In any case, I hope you will remain in our community and hopefully even pick up a new project that will be exciting to you and maybe to the community at large! Your expertise is appreciated :) Thanks, Martin