GLSL on intel 945?
Justin Madru <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
Hi, I have an Intel 945 graphic card and I'm using mesa 7.9 with the intel 2.12 driver (glxinfo reports opengl 1.4). I'm trying to get GLSL working. My code compiles but segfaults on initialising the shader. I thought that Mesa has a fall-back to software rendering if the hardware doesn't support the feature? If not, what are my options for getting GLSL to work with my setup? Also can someone explain how the graphics pipline works with Mesa/DRI/DRM/X.org. For example, if I write a program using the GL/gl.h headers, what is the order of libraries/interfaces that are used? (libdri.so, libdrm.so, libGL.so, etc.,) Furthermore, is this different for desktop programs that are not linked against libGL.so? Justin Madru