glXBindTexImageEXT
Emmanuel Boudreault <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
Hello, I am trying to bind an X11 pixmap obtained from the XComposite Extension to an OpenGL texture. GLX is supposed to have an extension for doing this very thing as mentioned here [1]. Following this tutorial, I have written a program which uses the glXBindTexImageEXT found in glx.h. When I try to compile my program, it is telling me that glXBindTexImageEXT and glXReleaseTexImageEXT are implicitly declared. I guessed that it was being #ifndef out but I couldn't find where. I am using ArchLinux with the mesa-git package so I am using the git version. The glx.h file is owned by the mesa-git package and so this is why I am sending this e-mail to this list. Is there a newer function I should be using to bind a pixmap to a texture or should I copy pixel data myself (would be nice to copy it directly on the video card)? Thank you for your time, Emmanuel [1]http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt