Re: eglInitialize
Alberich de megres <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
sorry to insist, but anyone can helpme with my problem? Or point me to some manual-tutorial about how to setup drm + kms + egl from? thanks! On Fri, Dec 31, 2010 at 4:35 PM, Alberich de megres <[email protected]> wrote: > I'm using: > > - libdrm 2.4.23 with nouveau support > - Mesa from git repo (las update Dec 14th) > - Nvidia NV43 device (Geforce go 6200/6400) > - using nouveau > - kernel 2.6.36 custom with this config: > graphics support > |-> <M> Direct Rendering Manager > |-> <M> Low level video output switch controls > |-> {*} Support for frame buffer devices > |->[*] Enable Video Mode Handling Helpers > |->[*] Enable Tile blitting support > |-> <M> VGA 16-color > |-> [*] Vesa VGA graphics > |-> VGA text console > |-> All options built in kernel > > modetest says my connector id is 7 so I tried modetest -s 7:1 with this error > DRM_IOCTL_I915_GEM_APERTURE failed: Invalid argument > Assuming 131072Kb available aperture size > May lead to reduced performance or incorrect rendering > get chip id failed; -1 > param 4, val: 0 > failed to alloc buffer: Invalid argument > > > Thanks!! > > On Fri, Dec 31, 2010 at 3:41 PM, Chia-I Wu <[email protected]> wrote: >> On Fri, Dec 31, 2010 at 10:06 PM, Alberich de megres >> <[email protected]> wrote: >>> sorry to repost again, >>> but I attached a screenshoot with what happens to me. >>> >>> With single buffer, just adding glFlush() and a black clear color i >>> get the result I want. >>> But if I change the color, no matter wich, i allways the same get the >>> screen attached (even with the same color) >> I am not sure what goes wrong. You might want to try modeset from >> libdrm to see if kernel modesetting is working for you (use the -s >> option). It might also be helpful to list your >> hardware/kernel/mesa/drm versions so that others with a similar >> environment may help. >> >>> thanks! >>> >>> On Fri, Dec 31, 2010 at 12:32 PM, Alberich de megres >>> <[email protected]> wrote: >>>> Oh, sorry for the type, i was trying different clear color and at the >>>> end I didn't change it back. >>>> >>>> But on wayland the server doesn't call glFlush. How it render/draws >>>> the background then? >>>> >>>> Also I tried drmModePageFlip, to change buffers, but i cannot get rid >>>> of these wierd things (like lots of thin columns). >>>> >>>> thanks! >>>> >>>> On Fri, Dec 31, 2010 at 10:11 AM, Chia-I Wu <[email protected]> wrote: >>>>> On Thu, Dec 30, 2010 at 2:26 AM, Alberich de megres >>>>> <[email protected]> wrote: >>>>>> I found my error, I compiled a kernel and forgot some kms options. So >>>>>> now i can get a DRMDisplay >>>>>> >>>>>> But, now I got a different problem: >>>>>> I can set a mode, using drm. And I set up the minimun so i should be >>>>>> able to clean the backgound (or the buffer) to white and see the >>>>>> screen on white. But what i really get is weird things like lots of >>>>>> columns... >>>>>> >>>>>> Is there some place where i can read about drm+egl? My init code is >>>>>> barely copy+paste from wayland.. >>>>>> >>>>>> I attached the code, don't blame me for the code (copy+paste stuff) >>>>>> i'm only trying to understand how drm+egl works so i can create one by >>>>>> my own. >>>>> Since you are rendering to rbo[0], you should use fb_id[0] in >>>>> drmModeSetCrtc. You also need to call glFlush at the end of >>>>> draw_scene. The clear color is black, not white as you said. >>>>> >>>>> These should be enough to see the correct result on screen. But you >>>>> might want to go further to implement double buffering (switch between >>>>> rbo[0] and rbo[1], and flip between fb_id[0] and fb_id[1]). >>>>> >>>>>> thanks! >>>>>> >>>>>> >>>>>> On Mon, Dec 20, 2010 at 1:55 PM, Chia-I Wu <[email protected]> wrote: >>>>>>> On Tue, Dec 14, 2010 at 5:24 PM, Alberich de megres >>>>>>> <[email protected]> wrote: >>>>>>>> Hi !! >>>>>>>> >>>>>>>> I got a problem while initializing egl, using the source on git repo: >>>>>>>> git clone git://anongit.freedesktop.org/mesa/mesa >>>>>>>> >>>>>>>> So what i do is first >>>>>>>> >>>>>>>> display = (EGLDisplay) eglGetDRMDisplayMESA(fd); >>>>>>>> if (display == NULL) return -1; >>>>>>>> >>>>>>>> if (!eglInitialize(display, &major, &minor)) { >>>>>>>> ... error check >>>>>>>> } >>>>>>>> >>>>>>>> When I do that i receive a message: >>>>>>>> libEGL warning: failed to create DRM screen >>>>>>>> >>>>>>>> And sometimes i get this other on the same point: >>>>>>>> libEGL warning: failed to create DRM screen >>>>>>>> libEGL warning: EGL-DRI2: malformed or no PCI ID >>>>>>>> >>>>>>>> I tried with both nourveau modeset=1, and radeon modeset=1 >>>>>>>> >>>>>>>> I compiled libdrm with the following options: >>>>>>>> ./configure --enable-nouveau-experimental-api --enable-vmwgfx-experimental-api >>>>>>>> >>>>>>>> And mesa with the following: >>>>>>>> ./configure --with-dri-drivers=nouveau --enable-glx-tls >>>>>>>> --with-driver=dri --enable-xcb --disable-glut --enable-egl >>>>>>>> --enable-gles2 --with-egl-platforms=drm --disable-gallium >>>>>>>> >>>>>>>> Also i tried those recomended on wayland site: >>>>>>>> ./configure --enable-egl --enable-gles2 >>>>>>>> >>>>>>>> Can any one point me some light? >>>>>>> The configure options look fine. It is not clear what might have gone >>>>>>> wrong. Can you try again with EGL_LOG_LEVEL=debug set? >>>>>>> >>>>>>>> thanks! >>>>>>>> Albert >>>>>>>> _______________________________________________ >>>>>>>> mesa-users mailing list >>>>>>>> [email protected] >>>>>>>> http://lists.freedesktop.org/mailman/listinfo/mesa-users >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> [email protected] >>>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> [email protected] >>>>> >>>> >>> >> >> >> >> -- >> [email protected] >> >