i915: texture indirection
"T. Zimmermann" <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <260788288.2376715.1301142674535.JavaMail.fmail@mwmweb012> |
Hi, could someone explain to me how texture-lookup indirection works on an Intel GMA 3100 with Mesa 7.9? When I try to use GL multitexturing with more than 3 active texture units, the driver complains with: i915_program_error: Exceeded max nr indirect texture lookups (5 out of 4) From what I've read in the GL_ARB_fragment_program spec, I'd expect indirection to happen if the value of some texture is used as coordinate into another texture. I still use the GL 1.4 fixed-function pipeline and I really don't understand were the indirection happens. Am I missing something or is this a problem with the driver? Regards Thomas ___________________________________________________________ Schon gehört? WEB.DE hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://produkte.web.de/go/toolbar _______________________________________________ mesa-users mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-users