Re: compilation problems on Windows
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Organization | VMware, Inc. |
| Message-ID | <[email protected]> |
On 04/22/2011 10:27 AM, K M wrote: > Hi, > > It is possible to build Mesa 7.9 or or newer on Windows? The VS > solution files want to compile files that do not exist. The current > compilation instructions at mesa3d.org <http://mesa3d.org> say to use > SCons, but it looks like the tarballs are missing some files needed to > do this. > > I grabbed the repository code for the 7.10.2 tag and the 7.10 branch. > Both of these had some additional files needed for SCons, but the > build process for both of them would fail to create an opengl32.dll, > giving a link error. What exactly was the error? > I also grabbed the mainline code from the repository. Running SCons, > I am able to build both a 32bit and 64bit Windows opengl32.dll, > glut32.dll, libEGL.dll, libOpenVG.dll, and graw.dll libraries. > However, it does not build a glu32.dll or a osmesa32.dll like Mesa 7.8 > does. I think Jose fixed that over the weekend. > Is this the current state of affairs due to the transition to using > SCons instead of VS? I fixed the problem w/ missing scons files in the tarballs for the next release. You can try some test .zip files in ftp://ftp.freedesktop.org/pub/mesa/tmp/ -Brian