Framebuffer objects
Anibal Morales <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
Has anybody successfully used FBOs with 32 bit float internal format ( GL_RGBA32F_ARB ) or even 16 bit floats ( GL_RGBA16F_ARB )? If you have, and can point me to code examples. I will appreciate it. I seem to have trouble compiling code with Mesa that runs fine with NVIDIA's OpenGL. (I need a software-only FBO-based solution) Thanks, Anibal Morales, [email protected] _______________________________________________ mesa-users mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-users