Framebuffer objects

Anibal Morales <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <[email protected]>
Has anybody successfully used FBOs with 32 bit float internal format ( GL_RGBA32F_ARB ) or even 16 bit floats ( GL_RGBA16F_ARB )?
If you have, and can point me to code examples. I will appreciate it. I seem to have trouble compiling code with Mesa that runs fine with NVIDIA's OpenGL. (I need a software-only FBO-based solution)


Thanks,
 
Anibal Morales, [email protected]

_______________________________________________
mesa-users mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-users
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.