Newbie - Compiling Mesa on Windows 8

"Maria Benedetta Astoria" <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <trinity-aee82b32-0623-477b-a6b0-c5477f07b8f4-1365187760380@3capp-gmx-bs47>
Dear all,

I'm trying to get Mesa installed on a Windows 8 plattform with scons.

However there seem to be problems with glsl. I added the compiler output at the end.

Is there a way to exclude glsl from the process? We don't actually need it.

I would greatly appreciate any help! Thanks in advance.

Best,

Connie

==========================================================

D:\temp\Mesa-9.0>scons

scons: Reading SConscript files ...

Checking for X11 (x11 xext xdamage xfixes)... no

Checking for XCB (x11-xcb xcb-glx >= 1.8.1)... no

Checking for XF86VIDMODE (xxf86vm)... no

Checking for DRM (libdrm >= 2.4.24)... no

Checking for DRM_INTEL (libdrm_intel >= 2.4.30)... no

Checking for DRM_RADEON (libdrm_radeon >= 2.4.31)... no

Checking for XORG (xorg-server >= 1.6.0)... no

Checking for KMS (libkms >= 2.4.24)... no

Checking for UDEV (libudev > 150)... no

fatal: Not a git repository (or any of the parent directories): .git

warning: LLVM disabled: not building llvmpipe

scons: done reading SConscript files.

scons: warning: you do not seem to have the pywin32 extensions installed;

parallel (-j) builds may not work reliably with open Python files.

File "C:\Python27\Scripts\scons.py", line 192, in <module>

scons: Building targets ...

Linking build\windows-x86-debug\mapi\vgapi\libOpenVG.dll ...

Bibliothek "build\windows-x86-debug\mapi\vgapi\libOpenVG.lib" und Objekt "bui

ld\windows-x86-debug\mapi\vgapi\libOpenVG.exp" werden erstellt.

Generating src\mesa\main\dispatch.h ...

Generating build\windows-x86-debug\glsl\glcpp\glcpp-lex.c ...

Compiling build\windows-x86-debug\glsl\glcpp\glcpp-parse.c ...

glcpp-parse.c

Generating src\mapi\glapi\glapitable.h ...

"src\glsl\glcpp\glcpp-lex.l", line 64: unrecognized %option: bison-bridge

"src\glsl\glcpp\glcpp-lex.l", line 65: unrecognized %option: extra-type

Linking build\windows-x86-debug\gallium\targets\egl-static\libEGL.dll ...

scons: *** [build\windows-x86-debug\glsl\glcpp\glcpp-lex.c] Error 1

Bibliothek "build\windows-x86-debug\gallium\targets\egl-static\libEGL.lib" un

d Objekt "build\windows-x86-debug\gallium\targets\egl-static\libEGL.exp" werden

erstellt.

src\glsl\glcpp\glcpp-parse.y(204) : warning C4244: 'Funktion': Konvertierung von

'intmax_t' in 'int', möglicher Datenverlust

src\glsl\glcpp\glcpp-parse.y(207) : warning C4244: 'Funktion': Konvertierung von

'intmax_t' in 'int', möglicher Datenverlust

src\glsl\glcpp\glcpp-parse.y(211) : warning C4244: '=': Konvertierung von 'intma

x_t' in 'int', möglicher Datenverlust

src\glsl\glcpp\glcpp-parse.y(219) : warning C4244: '=': Konvertierung von 'intma

x_t' in 'int', möglicher Datenverlust

src\glsl\glcpp\glcpp-parse.y(221) : warning C4244: '=': Konvertierung von 'intma

x_t' in 'int', möglicher Datenverlust

src\glsl\glcpp\glcpp-parse.y(342) : warning C4244: 'Funktion': Konvertierung von

'intmax_t' in 'int', möglicher Datenverlust

src\glsl\glcpp\glcpp-parse.y(543) : warning C4244: 'Funktion': Konvertierung von

'intmax_t' in 'int', möglicher Datenverlust

scons: building terminated because of errors.

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