Re: no GL_ARB_texture_float
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Organization | VMware, Inc. |
| Message-ID | <[email protected]> |
On 04/18/2013 06:12 PM, burlen wrote: > On 04/18/2013 07:24 AM, Brian Paul wrote: >> I'm render to the texture with a vertex and fragment shader. however >>> textures are clear, nothing got stored in them. Unfortunately the >>> extensions loaded and no errors are reported. The code's been >>> validated on all manner of hardware and platforms, so perhaps there's >>> more to it? perhaps it's an unrelated issue with GLSL? >>> >>> Are there any known issues with GLSL and OS Mesa that would explain? >> >> Sounds like you should file a bug for this. Please provide a test >> program if possible. >> > OK, I'll try to come up with one. I cloned from your git repo today, > might as well work from that in case you've fixed the issue already. I > ran into a few problems building the demos. I'll attach a patch that > has fixes for those issues in case you didn't already fix them. Looks OK to me. I'll push it in a bit. -Brian