Mesa wglUseFontBitmaps

Michael Keutel <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <[email protected]>
Hey, I have a C++ 3d realtime application using mesa as software 
renderer. I am creating OpenGL display lists with wglUseFontBitmaps. It 
works without Mesa, but fails when I am using Mesa (I have currently 
only placed the mesa opengl32.dll in the main directory of application).
Is there a known issue with Mesa and wglUseFontBitmaps?

Thx, Greets
Michael

-- 
Beste Grüße,
Michael Keutel

Dipl.-Ing. der Computervisualistik

Arndtstraße 35
04275 Leipzig
0151 54603689
mail: [email protected]
web:  www.michaelkeutel.de
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.