A few questions

"Rob Conde" <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <[email protected]>
Hello All,

 

I'm building mesa on Windows. After some wrangling I'm successfully building
opengl32.dll but now I have some questions:

 

1.  Can someone explain the difference between mesagdi and libgl-gdi targets
or point to a place explaining it?

2.  It seems mesagdi implements wglUseBitmapFonts but libgl-gdi does not. Is
there a particular reason for this, or is it just a priority thing. Is there
any known reason why the implementation in mesagdi can't simply be massaged
into libgl-gdi?

3.  What's the current state on dxtn.dll which pops up in debug messages
about texture compression? Where is the recommended source to build it from
these days? Are there still issues with licensing? If so, are there
alternatives?

 

Thanks in Advance,

Rob Conde

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