A few questions
"Rob Conde" <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
Hello All, I'm building mesa on Windows. After some wrangling I'm successfully building opengl32.dll but now I have some questions: 1. Can someone explain the difference between mesagdi and libgl-gdi targets or point to a place explaining it? 2. It seems mesagdi implements wglUseBitmapFonts but libgl-gdi does not. Is there a particular reason for this, or is it just a priority thing. Is there any known reason why the implementation in mesagdi can't simply be massaged into libgl-gdi? 3. What's the current state on dxtn.dll which pops up in debug messages about texture compression? Where is the recommended source to build it from these days? Are there still issues with licensing? If so, are there alternatives? Thanks in Advance, Rob Conde _______________________________________________ mesa-users mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-users