Segfault copying extra vertices in VBO ?

Anibal Morales <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <[email protected]>
Hello again Mesa users!
I have been testing a suite of mesa versions trying to settle on the best one for my project. I was hoping for 10.0.* versions but I hit a snag:
My application uses VBOs with extra vertices that comprise "degenerate" triangles (with only two vertices) in order for me to render a tile with triangle strips really fast with a single VBO.  
The problem is that Mesa versions 10.0.* die with a segfault in some routine which comments say it is trying to detect extra vertices being generated. 
Mesa 9.2.5 works fine.
I need this OpenGL-sactioned behavior of having extra vertices... unless they do not allow that anymore ??
I was wondering if someone can confirm this behavior with a small snippet of code... then you can take credit for bug report !!! (the freedesktop system did not answer my request for an account).




Thanks,
 
Anibal Morales, [email protected]

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