Segfault copying extra vertices in VBO ?
Anibal Morales <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
Hello again Mesa users! I have been testing a suite of mesa versions trying to settle on the best one for my project. I was hoping for 10.0.* versions but I hit a snag: My application uses VBOs with extra vertices that comprise "degenerate" triangles (with only two vertices) in order for me to render a tile with triangle strips really fast with a single VBO. The problem is that Mesa versions 10.0.* die with a segfault in some routine which comments say it is trying to detect extra vertices being generated. Mesa 9.2.5 works fine. I need this OpenGL-sactioned behavior of having extra vertices... unless they do not allow that anymore ?? I was wondering if someone can confirm this behavior with a small snippet of code... then you can take credit for bug report !!! (the freedesktop system did not answer my request for an account). Thanks, Anibal Morales, [email protected] _______________________________________________ mesa-users mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-users