Re: Segfault copying extra vertices in VBO ?
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
On 01/27/2014 09:02 PM, Anibal Morales wrote: > Hello again Mesa users! > > I have been testing a suite of mesa versions trying to settle on the > best one for my project. I was hoping for 10.0.* versions but I hit a snag: > > My application uses VBOs with extra vertices that comprise "degenerate" > triangles (with only two vertices) in order for me to render a tile with > triangle strips really fast with a single VBO. > > The problem is that Mesa versions 10.0.* die with a segfault in some > routine which comments say it is trying to detect extra vertices being > generated. > > Mesa 9.2.5 works fine. > > I need this OpenGL-sactioned behavior of having extra vertices... unless > they do not allow that anymore ?? > > I was wondering if someone can confirm this behavior with a small > snippet of code... then you can take credit for bug report !!! (the > freedesktop system did not answer my request for an account). > If you can't make a simple test program, can you try making an apitrace? https://github.com/apitrace/apitrace Please open a bug report with as much info as possible. Attach the apitrace if possible. I don't think you need an account in order to file a bug. -Brian