Re: Compile + Use Mesa without X

Eric Nicolas <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <CAP4-TY=gb-CPTb=6eP7fLhU9JDeX+9iSxvOKdk8XOs+wR1XxSQ@mail.gmail.com>
Hi,

After much more reading, I found that Wayland could be great for what I'm
trying to build (instead of raw Mesa).
But I ran in the same problem.

I'm trying to build Wayland on a X-less machine following instructions here
:http://wayland.freedesktop.org/building.html
Everything goes fine until the Mesa build:

./autogen.sh --prefix=$WLD --enable-gles2 --disable-gallium-egl \
      --with-egl-platforms=wayland,drm --enable-gbm --enable-shared-glapi \
      --with-gallium-drivers=r300,r600,swrast,nouveau --disable-dri3

Which fails with missing packages x11, xest, xdamage, xfixes, x11-xcb,
xcb-glx, xcb-dri2.

How the hell is Wayland supposed to replace X11 if... it requires X11
when building it ???

I'm out of clues.

Please help ;)

E.









2014-01-29 Eric Nicolas <[email protected]>:

> Hello,
>
> I've looked into the mailing list archive but found only outdated
> discussions about similar topics more than two years ago. The situation may
> have evolved since then.
>
> I would like to run a full screen OpenGL application using only Mesa (with
> HW acceleration) and not X at all.
>
> The program should run in a VMWare virtual machine as well as on the real
> box (Intel HD Graphics 3000 or 4000).
>
> Do you have any proper configure options to achieve this ?
> As per January 2012 messages, I tried: "--enable-gallium-egl
> --with-egl-platforms=drm --enable-shared-glapi" but the configure fails
> with "No package 'x11'" and similar.
>
> Thanks
>
>

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