Re: Building libgl-gdi on Windows fails with "opengl32.def is static and is not compatible with shared target"
Koehne Kai <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
> -----Original Message----- > From: mesa-users [mailto:[email protected]] On > Behalf Of Koehne Kai > Sent: Thursday, July 24, 2014 12:26 PM > To: [email protected] > Subject: [Mesa-users] Building libgl-gdi on Windows fails with "opengl32.def > is static and is not compatible with shared target" > > Hi, > > I'm trying to build opengl32.dll on Windows (tried both 10.2.2, 10.0.2), and I'm > _almost_ there. But linking fails with > > scons: *** [build\windows-x86\gallium\targets\libgl-gdi\opengl32.dll] > Source file: src\gallium\state_trackers\wgl\opengl32.def is static and is not > compatible with shared target: build\windows-x86\gallium\targets\libgl- > gdi\opengl32.dll In case anybody runs into this, too: It's an issue with scons version 2.3.2, and has been reported already: http://scons.tigris.org/issues/show_bug.cgi?id=2966 Rolling back to e.g. version 2.3.1 seems to help. Regards Kai