Re: trouble with mipmap minification filtering
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
On 08/12/2014 03:32 AM, Olivier Galibert wrote: > On Mon, Aug 11, 2014 at 2:53 PM, Brian Paul <[email protected]> wrote: >> That said, I don't know why you're seeing different results. > >>From my quick look, the "glut" path uses hardware rendering, while the > "mesa" path uses osmesa pure software rendering. So it looks like > osmesa has the issue. David, try adding a glTexEnv() call to set the texture env mode. The default is GL_MODULATE but since you're not specifying vertex colors, maybe that's causing trouble. glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE), for example. -Brian