Re: trouble with mipmap minification filtering

Brian Paul <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <[email protected]>
On 08/12/2014 03:32 AM, Olivier Galibert wrote:
> On Mon, Aug 11, 2014 at 2:53 PM, Brian Paul <[email protected]> wrote:
>> That said, I don't know why you're seeing different results.
>
>>From my quick look, the "glut" path uses hardware rendering, while the
> "mesa" path uses osmesa pure software rendering.  So it looks like
> osmesa has the issue.

David, try adding a glTexEnv() call to set the texture env mode.  The 
default is GL_MODULATE but since you're not specifying vertex colors, 
maybe that's causing trouble.

glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE), for example.

-Brian
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.