Re: Is it possible to have vsync with software rendering?
Steven Stewart-Gallus <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
Thank you for the prompt response. This seems really strange but I was fearing that was the answer. It bugs me that now I can't accurately profile the performance differences between software rendering and hardware accelerated rendering (just testing batch processing can be misleading because past a certain point performance doesn't matter, also the computer can overheat, and also I can't profile power consumption.) Is there any reason in particular that you can think of that it'd be difficult to implement or is it just that you can't think of a reason off hand. Does software rendering actually require the GLX extension on the X server being used or is it purely implemented in terms of X? I'm not sure that the raw X protocol actually gives a way to have any vsync ability which is unfortunate but would make sense as X is supposed to be network transparent. I wonder what the situation is like with Mesa on Wayland? Thank you, Steven Stewart-Gallus