Status of geometry shader support for older contexts?
Panagiotis Vossos <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CAE=bm8SsBz_2o6QoHqgrOoUk41Z3bcJuKy+KaPQ=OjsVq_abMA@mail.gmail.com> |
Hi, I am currently using Mesa 10.1.5 with llvmpipe on Windows, and was wondering whether geometry shaders are currently supported. I had a quick look at the docs, and it's clear to me that the standard 3.2 functionality is only available if someone's using a core profile (as ARB_compatibility is not supported). But what happens if you can't use a core profile? Can I use the older ARB_geometry_shader4 extension instead? It looks like the entry points are there, but the extension is not included in the extensions string (at least using my build of 10.1.5 -- correct me if I'm wrong). Thanks in advance, Panos. _______________________________________________ mesa-users mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-users