Re: Software speed in windows
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
On 10/15/2014 08:12 PM, Jason Anderssen wrote: > Hi all, > > We have been using the mesa3d as our software rendering solution for a > long time, we have now upgraded to opengl2.1 using the latest mesa. > However going from fixed pipeline to programmable pipeline seems to be > a lot slower with our application. Does this sound correct, If you're using the 'swrast' driver, yes, that's to be expected. > and is > there any hints or tip at what we can do to improve performance of > mesa3d (I don’t mind re-compiling with different flags if necessary.) The LLVMpipe driver should give you much better performance. It basically uses JIT to transform the shaders into x86/sse machine code for fast execution. It's also threaded. You'll need LLVM installed on your system before building Mesa. -Brian