Re: Texture coordinates are all zero
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
On 10/21/2014 03:28 PM, Jason Anderssen wrote: > Hi all, > > In Mesa 3D (Windows software llvm) all our texture coordinates are > coming through as zero. > Our same code works fine with ATI, NVIDIA, and even Angle (which I know > uses Direct3D under the covers, but it is an OpenGL ES compliant wrapper). > > To verify this, I simply in the shader checked if the texcoord.s is > > 0.5 and color green, else blue, and sure enough half the image is green > and half is blue with the other drivers, but with Mesa, it is entirely > blue. (entirely same program and exe, just different opengl32.dll) > > Any ideas what could be causing this? > Any help would be very appreciated. Can you make an apitrace of the problem? Have you tried with softpipe (export GALLIUM_DRIVER=softpipe)? -Brian