Re: Texture coordinates are all zero
Jason Anderssen <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <D06E664B.3090C%[email protected]> |
Hi Viral, Thank you for your response, I have posted the trace to this list and Brian as well, so I hope he can help me with it. In the mean time, I am trying to debug it myself, but Mesa is very large, so I will see how I go. The mesa list did respond explaining the attachment was too large and waiting for a moderator to approve it, however I did send it to Brian as well (so hopefully he got it as well) Cheers Jason From: Viral Patel <[email protected]<mailto:[email protected]>> Date: Wed, 22 Oct 2014 10:23:35 +0100 To: Jason Anderssen <[email protected]<mailto:[email protected]>> Subject: Re: [Mesa-users] Texture coordinates are all zero Hey - Brian means - https://github.com/apitrace/apitrace if you run your application through it, it will allow you to capture a full list of all opengl calls, which brian can then run locally to reproduce the problem. Best Regards, On 22 October 2014 01:20, Jason Anderssen <[email protected]<mailto:[email protected]>> wrote: Hi Brian, Thank you for your response. I am kind of new to Mesa, so please forgive my ignorance:-) Do I build it with this export (soft pipe)? What kind of apitrace do you mean, a trace of all the calls via codeXL ?, or is there a special tool that Mesa dev¹s use? Cheers and thank you in advance. Jason On 22/10/2014 9:15 am, "Brian Paul" <[email protected]<mailto:[email protected]>> wrote: >On 10/21/2014 03:28 PM, Jason Anderssen wrote: >> Hi all, >> >> In Mesa 3D (Windows software llvm) all our texture coordinates are >> coming through as zero. >> Our same code works fine with ATI, NVIDIA, and even Angle (which I know >> uses Direct3D under the covers, but it is an OpenGL ES compliant >>wrapper). >> >> To verify this, I simply in the shader checked if the texcoord.s is > >> 0.5 and color green, else blue, and sure enough half the image is green >> and half is blue with the other drivers, but with Mesa, it is entirely >> blue. (entirely same program and exe, just different opengl32.dll) >> >> Any ideas what could be causing this? >> Any help would be very appreciated. > >Can you make an apitrace of the problem? Have you tried with softpipe >(export GALLIUM_DRIVER=softpipe)? > >-Brian > > Internet Email Confidentiality Footer: This email and any files transmitted with it contain privileged/confidential information intended for the addressee. Neither the confidentiality of nor any privilege in the email is waived, lost or destroyed by reason that it has been transmitted other than to the addressee. If you are not the addressee indicated in this message (or responsible for delivery of the message to such person), you may not copy or deliver this message to anyone. In such case, you should destroy this message, and notify us immediately. _______________________________________________ mesa-users mailing list [email protected]<mailto:[email protected]> http://lists.freedesktop.org/mailman/listinfo/mesa-users -- Viral ________________________________________________ Viral Patel, Principal Software Developer, ANSYS UK Ltd. Tel: +44 (0) 1235 432265 Fax: +44 (0) 870 142 0302 ________________________________________________ Internet Email Confidentiality Footer: This email and any files transmitted with it contain privileged/confidential information intended for the addressee. Neither the confidentiality of nor any privilege in the email is waived, lost or destroyed by reason that it has been transmitted other than to the addressee. If you are not the addressee indicated in this message (or responsible for delivery of the message to such person), you may not copy or deliver this message to anyone. In such case, you should destroy this message, and notify us immediately. _______________________________________________ mesa-users mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-users