Windows build questions...
Thomas Evans <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
Hi - Relatively new to Mesa but have questions about its build and architecture on Windows. I would like a unified build that has opengl32,glesv1/v2 and egl. Is this possible? I seem to easily be able to get this to build with scons such that they all share context via libglapi.dll. The problem that I have is that the client application I am working with freely mixes GL and GLES and EGL (Windows GL is not in play here). Not being an opengl expert I am hoping to just allow this to continue for the time being, but by default several APIs seem hit the mesa nop implementation: glLoadIdentity() for instance. I build everything via a simple ‘scons target=windows machine=x86 gles=1 libgl-gdi’ I know about building with llvm for shader compiler support, which I will do, but these nop’s on the simple things make me certain that I am missing something basic. I see implementation for glLoadMatrix in src\mesa\main, so I know something is there. Thanks, …tom _______________________________________________ mesa-users mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-users