Re: version string for OpenGL not correct?
andrew henry <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
On 11/08/15 18:55, Benjamin Bellec wrote: > Hello, > > This is a recurrent mistake. > > glxinfo | grep "OpenGL version" gives you the level for the GL > Compatibility profile. Mesa is currently limited to GL3.0 in > Compatibility level and the developers don't plan to implement higher > Compatibility level. > > What you are looking for is in fact the OpenGL Core profile, which you > get with the command : > glxinfo | grep -A 1 "OpenGL core profile version" > > Regards. > > -- > Benjamin Hi. I did see that core profile was set to 3.3, but my problem--that Dying Light on Steam does not start--is that Dying Light is getting the string for the compatibility version if what you say is true. glxinfo gives me this. Look at the line that says "OpenGL version string: 3.0 Mesa 11.0.0-devel" OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD CAPE VERDE (DRM 2.42.0, LLVM 3.6.2) OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.0.0-devel OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 11.0.0-devel OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.0.0-devel OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions: [andrew@blackbox ~]$ glxinfo | grep -A 1 "OpenGL core profile version" OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.0.0-devel OpenGL core profile shading language version string: 3.30 In the error message that Dying Light throws out, I can clearly tell that it's getting the string to tell it what version I have from the "compatibility level" and not the core profile string: http://ibin.co/2BnE5j6fUTX5 Maybe this is a fault of the dying light devs rather than Mesa? _______________________________________________ mesa-users mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-users