Re: [Mesa-users] glClearColor is broken in a weird way if compiled with mangling enabled

Emil Velikov <[email protected]>
Newsgroups gmane.comp.video.mesa3d.devel,gmane.comp.video.mesa3d.user
Message-ID <CACvgo52KEcuezHbQ1c4t7=ruuBxS94DrbjAMk4whkJ-2crRsoQ@mail.gmail.com>
On 24 August 2015 at 16:10, Brian Paul <[email protected]> wrote:
> Sounds like the file is being compiled without having proper prototypes for
> all the mgl functions.  Do you see any compiler warnings when you build?
> What gcc compiler options are you using?
>
Ftr I haven't been able to build mangled GL for as far as I started
building mesa (2+ years).
All cases, that I recall, ended up as Yuzhu reported - undefined
reference to "glFoo"

Would be great to have it fixed (patches welcome), but I'd like to
remove the shared-glapi option first ;-)

Cheers,
Emil
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