Re: [Mesa-users] glClearColor is broken in a weird way if compiled with mangling enabled
Emil Velikov <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.devel,gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CACvgo52KEcuezHbQ1c4t7=ruuBxS94DrbjAMk4whkJ-2crRsoQ@mail.gmail.com> |
On 24 August 2015 at 16:10, Brian Paul <[email protected]> wrote: > Sounds like the file is being compiled without having proper prototypes for > all the mgl functions. Do you see any compiler warnings when you build? > What gcc compiler options are you using? > Ftr I haven't been able to build mangled GL for as far as I started building mesa (2+ years). All cases, that I recall, ended up as Yuzhu reported - undefined reference to "glFoo" Would be great to have it fixed (patches welcome), but I'd like to remove the shared-glapi option first ;-) Cheers, Emil _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev