Re: [Mesa-dev] glClearColor is broken in a weird way if compiled with mangling enabled
Yuzhu Lu <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user,gmane.comp.video.mesa3d.devel |
|---|---|
| Message-ID | <[email protected]> |
With this patch: https://bugs.freedesktop.org/show_bug.cgi?id=91724, osmesa builds fine, but OpenGL2 shader related functions like glCreateShader does not work (It always return 0). Pre 2 fixed pipeline functions all work fine. Does anyone have any clue about this? Yuzhu ----- On Aug 24, 2015, at 10:21 AM, Emil Velikov <[email protected]> wrote: > On 24 August 2015 at 16:10, Brian Paul <[email protected]> wrote: > > Sounds like the file is being compiled without having proper prototypes for > > all the mgl functions. Do you see any compiler warnings when you build? > > What gcc compiler options are you using? > Ftr I haven't been able to build mangled GL for as far as I started > building mesa (2+ years). > All cases, that I recall, ended up as Yuzhu reported - undefined > reference to "glFoo" > Would be great to have it fixed (patches welcome), but I'd like to > remove the shared-glapi option first ;-) > Cheers, > Emil _______________________________________________ mesa-users mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-users