Inquiry regarding OSMesa and its demo usage in Windows 64bit
Shin Jae Min Jimmy <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CAD=4MCySo-2SE+kXxJDC=CojY+8Y0K9h1Bx6e0eAkF6L8wYieA@mail.gmail.com> |
Hello, For the past few weeks, I have been trying to implement OSMesa into our project since we heavily rely on servers to render images. I successfully built mesa-11.2.0-rc2 and obtained opengl32.dll and osmesa.dll and the necessary library files. I tried to integrate these with the ./demo/osdemo, but then I was lacking GLUT and GLU. I was able to successfully build mesaglu for Windows x86/x64, but mesaglut wasn't building due to bizarre reasons, so I switched to using freeglut instead. After setting the necessary dependencies properly in the osdemo projects, it successfully compiled, only to output garbage values. (in Win32 environment.) In Win64 environment, it did compile, but when I try to run the executable, it crashes. Just to be clear, I have set all the dependencies and the dlls in the correct place, so that is not a problem. In addition, when I tried to use the Mesa-7.8.2 version which contained GLUT and GLU within it, everything worked fine, and even the outputs were perfect. So the question is, how could I make the demo project work with mesa11.2 or 11.1.2. Our app currently utilizes OpenGL 4.3 , so we hope to use the latest mesa version, but is it okay to use the previous versions for using OSMesa only? I will be waiting for your response. Thank you. _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users