OSMesa and GLSL
Yury Voronov <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CAHa87GH7EoeDddYU-oTAFn5zQqy1+bNeN3m_5H03pgryZyfesw@mail.gmail.com> |
Hello, I am quite new to Mesa, so would someone please help me understand the things? I have some code for texture processing working on real GPUs that extensively use shader features. Now I'd like to put it on a back-end server with no display (or even video card). And I am going to use Off-Screen Mesa for this. The latest release 12.0.1 claimed to support OpenGL 4.3 - so I supposed GLSL 4.3 is also supported. However, Shading Language Support page states that only version 3.30 is supported. In the same time, when I compiled and linked the latest Mesa package with --enable-osmesa and --with-gallium-drivers=swrast (and DRI and GLX and EGL turned off), I have just GLSL v1.50 support. No 4.00, not even 3.30! When I tried to use MESA_GLSL_VERSION_OVERRIDE, I've got 3.00 ES and that's it. So what should I use or how should I compile OSMesa in order to get support of GLSL v4.00 or at least v3.30 ? Thanks a lot, Yury _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users