example code for translating GLSL_compiler output to binary?
sduclos <[email protected]>
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Hi, On Mesa3d.org / Shading Language Support # Compiler Implementation [0] it say: "The final vertex and fragment programs may be interpreted in software (see prog_execute.c) or translated into a specific hardware architecture (see drivers/dri/i915/i915_fragprog.c for example)." Can someone post a link to actual example code to do that. The new specs GLSC2 (Safety Critical 2.0) can only load binary (no GLSL compiler) to save resources on embedded device. And incidentally I have an Intel GPU that use the i915. Thxs, Sylvain. [0] http://www.mesa3d.org/shading.html#implementation _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users