Re: Mesa 12.0.0 on Windows question
Albert Freeman <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CAHD8uZOeB+HbkBnTy1tjBDPPS00A40zsGFUsFOpJcBJu3vTqOw@mail.gmail.com> |
yes llvm support its required to build llvmpipe which like softpipe only uses the cpu for rendering however has greater performance On 17 September 2016 at 07:45, Rick Irons <[email protected]> wrote: > Hi, > > > > I have built Mesa 12.0.0 on a Windows 10 machine and I would like to better > understand the rendering support that is being provided. The version, > vendor, and renderer are being identified as the following by opengl32.dll… > > > > Version: 3.0 Mesa 12.0.0 > > Vendor: VMware, Inc. > > Renderer: Gallium 0.4 on softpipe > > > > What exactly does the ‘softpipe’ portion of the renderer info mean? Does it > mean that the OpenGL implementation is purely software based with no > reliance on either GPU or CPU? I suspect this to be the case since display > performance is poor with scenes of simple complexity. > > > > When building the DLL I noticed a warning that LLVM was not available and > would not be used. I am speculating that if I installed LLVM the makefile > configuration tool would detect it and perhaps build a ‘Gallium 0.4 on > llvmpipe’ renderer. Is this the case? Would this renderer leverage either > the CPU or any available GPU? Additionally, if no supported CPU or GPU > hardware was detected, would the renderer know to revert to a purely > software based implementation? > > > > Thanks for any clarifications. > > > > Rick > > > > > > > > > _______________________________________________ > mesa-users mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-users > _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users