Re: Trouble compiling MesaGL : llvm intrinsics seem to be missing.
Albert Freeman <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CAHD8uZPW6r4u0fB1RMZtZVE8BRUZb-mfagb4tgVU_ZRuoQvzpQ@mail.gmail.com> |
The other thing is: does swr work with osmesa? I can't test right now. On 6 November 2016 at 20:33, Albert Freeman <[email protected]> wrote: > Okay seems you are right, either configuration options have at some > point changed or I somehow with my mesa configs magically got by. In > the case of the latter it must seem pretty funny/sad that I am > imagining configure flags. > > Thanks for the information on llvmpipe vs swr it is interesting > (assuming those numbers are on a single PC). Sorry I mispredicted the > quality of swr. > > On 4 November 2016 at 23:34, Chuck Atkins <[email protected]> wrote: >>> So you should actually do (without removing anything out of files like >>> I said to): --with-gallium-drivers=swrast,llvmpipe >> >> >> Still no. llvmpipe isn't a driver option. --with-gallium-drivers=swrast >> specifies to use the gallium software rasterizer. This will eable softpipe >> AND, if llvm is enabled (i.e. --enable-gallium-llvm) also llvmpipe. If you >> want the fastest software render usable with osmesa then use swr. OSMesa >> requires that at least swrast be enabled, hence enabling swrast and swr. >> This will give you OSMesa with softpipe, llvmpipe, and swr, with llvmpipe >> being the default. >> >> >>> >>> I actually don't know terribly much about openswr I just assumed it >>> would be optimized in someway for distributed systems that hinders non >>> distributed ones or designed with distributed as priority leaving out >>> minor optimizations or something. >> >> >> Nope. It's a common misunderstanding though since large distributed systems >> without GPUs was the target as most other environments will have GPUs. It's >> developed entirely though for a single node with no awareness to distributed >> systems. Anything beyond that is the applications responsibilty. >> >> >> >>> >>> And I am also not sure which version >>> of OpenGL it supports or the extensions.+ the fact that it is the >>> cause of a compilation error on the compilers system. >> >> >> They're vary close to feature parity. From the current git / master (just >> past the 13.0 release): >> >> llvmpipe: >> OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.8, 256 bits) >> OpenGL core profile version string: 3.3 (Core Profile) Mesa 13.1.0-devel >> (git-e3e5b1a) >> OpenGL version string: 3.0 Mesa 13.1.0-devel (git-e3e5b1a) >> >> swr: >> OpenGL renderer string: Gallium 0.4 on SWR >> OpenGL core profile version string: 3.3 (Core Profile) Mesa 13.1.0-devel >> (git-e3e5b1a) >> OpenGL version string: 3.0 Mesa 13.1.0-devel (git-e3e5b1a) >> >> As for extensions, llvmpipe -> swr: >> -GL_AMD_vertex_shader_viewport_index >> -GL_ARB_copy_image >> -GL_ARB_enhanced_layouts >> -GL_ARB_fragment_layer_viewport >> -GL_ARB_texture_buffer_range >> -GL_ARB_texture_cube_map_array >> -GL_ARB_texture_gather >> -GL_ARB_texture_view >> -GL_ARB_viewport_array >> +GL_ARB_pipeline_statistics_query >> >> >>> For mesa 12.0.1 >>> swr is behind llvmpipe with extensions (at least from 4.0 core). So I >>> still say llvmpipe is probably preferable but perhaps swr does have >>> some performance advantage or is less buggy. >> >> >> It's come a long way since 12.0.1. The current 13.0.0 release is a major >> step forward since the inital release. While I'm not one of the swr >> developers we do make extensive use of it in production environments. >> Regarding performance diffferences, you'll likely see an increase by a >> factor of 10x - 100x over llvmpipe, that's typically what we see in VTK and >> ParaView. _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users