Mesa: llvmpipe: issues with using packDouble2x32
"Matwey V. Kornilov" <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CAJs94EaE2gjNPvZgusip80JR-VO_9WFXqyM2CYSj0KLaEbHpfg@mail.gmail.com> |
Hi all,
I am running Mesa-18.0.2 with Intel HD Graphics 620 (Kaby Lake GT2) on
Linux 4.12.14. I am trying to use GLSL packDouble2x32() function from
GL_ARB_gpu_shader_fp64 extension in my application.
The following fragment shader works as expected:
#version 330
#extension GL_ARB_gpu_shader_fp64 : require
in vec2 UV;
out vec4 color;
uniform usampler2D image_texture;
void main() {
double value = packDouble2x32(texture(image_texture, UV).gr);
color = vec4(float(value), 0.0, 0.0, 1.0);
}
`image_texture` parameters are the following. Texture type is
GL_UNSIGNED_INT, pixel format is GL_RG_INTEGER and texture format is
GL_RG32UI.
However, when I force usage of llvmpipe with the same Mesa installation:
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: llvmpipe (LLVM 5.0, 256 bits)
The same shader compiles successfully, but renders empty black screen.
I am not sure that this is how it should to be.
It is interesting that the following shader modification works fine on llvmpipe:
#version 330
#extension GL_ARB_gpu_shader_fp64 : require
in vec2 UV;
out vec4 color;
uniform usampler2D image_texture;
void main() {
double value = packDouble2x32(uvec2(texture(image_texture,
UV).g, texture(image_texture, UV).r));
color = vec4(float(value), 0.0, 0.0, 1.0);
}
The question is how could I debug further what is going wrong here?
--
With best regards,
Matwey V. Kornilov
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