Re: Crash in GDBM when SDL2 is cleaned-up using atexit
Pekka Paalanen <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
On Sat, 23 Mar 2019 14:28:16 +0100 Sylvain Becker <[email protected]> wrote: > Hi, > > There is a crash when an SDL2 game (Exult), using KMS-DRM back-end, > terminates. > It appears in GBM (gbm_device_destroy()), there migh be also invalid access > in egl datas. > > SDL2 issue can be found at https://bugzilla.libsdl.org/show_bug.cgi?id=4530 > (with a very small test case) > Exult game at https://github.com/exult > > It occurs because: > - Mesa uses atexit() > - Exult game also chooses atexit() to clean up SDL2 internals. (e.g > atexit(SDL_Quit)) > > Depending on how atexit callbacks are sorted/registered : > - Mesa cleans up first GBM with an atexit(). > - If SDL2 tries to clean up things once again and it crashes. > > This is reported for SDL2, but any layer using atexit() and GBM could > reproduce the same crash. > > There are surely several ways to avoid this, but I wonder what you would > advice to solve this. Hi, my personal opinion is that the use of atexit() is almost always a bad idea, both for the app and Mesa. I'm not a Mesa developer and I don't know why Mesa wanted to use it, but I can imagine it is a compromise between bad choices - I'm sure they know the caveats of atexit(). Your problem is a good example of why atexit() should not be used at all. It should be much easier to make the game not use atexit(), because it controls the application main event loop, than Mesa which has no knowledge of any main loop and therefore cannot reasonably hook up to its exit sequence on its own. Thanks, pq _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users
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