Compiling Gallium llvmpipe driver for macOS
Erin Dahlgren <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CAP_Smy2kbrLaOSMHXV3T7ArjHD6Joy2bT3zeSSTREne8_c7t6g@mail.gmail.com> |
Hi all, I'm packaging the Gallium llvmpipe driver <https://www.mesa3d.org/llvmpipe.html> (libGL.so, etc) for nixpkgs <https://github.com/NixOS/nixpkgs>, so people using Nix <https://nixos.org/nix/> development environments can easily link to a fast implementation of software rendering if they can't get hardware acceleration setup correctly (currently somewhat painful for Nix users <https://github.com/NixOS/nixpkgs/issues/9415>). I was able to build from source for Linux following these instructions <https://www.mesa3d.org/llvmpipe.html>. I'd also like to build and package libGL.so for macOS. 1. Is meson (versus scons) the recommended way to go about this? 2. I see libgl-xlib is the target for Linux and libgl-gdi is the target for Windows. What is the corresponding target for macOS? Thanks! Erin _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users