Compiling Gallium llvmpipe driver for macOS

Erin Dahlgren <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <CAP_Smy2kbrLaOSMHXV3T7ArjHD6Joy2bT3zeSSTREne8_c7t6g@mail.gmail.com>
Hi all,

I'm packaging the Gallium llvmpipe driver
<https://www.mesa3d.org/llvmpipe.html> (libGL.so, etc) for nixpkgs
<https://github.com/NixOS/nixpkgs>, so people using Nix
<https://nixos.org/nix/> development environments can easily link to a fast
implementation of software rendering if they can't get hardware
acceleration setup correctly (currently somewhat painful for Nix users
<https://github.com/NixOS/nixpkgs/issues/9415>).

I was able to build from source for Linux following these instructions
<https://www.mesa3d.org/llvmpipe.html>. I'd also like to build and package
libGL.so for macOS.

1. Is meson (versus scons) the recommended way to go about this?
2. I see libgl-xlib is the target for Linux and libgl-gdi is the target for
Windows. What is the corresponding target for macOS?

Thanks!
Erin

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