Re: Compile and use software renderer

Jonathan Camilleri <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <CAAPdoyjkBWxosUV2y5=EfgQ6Jz8rfa6DcaVBzkga-yXBej++tQ@mail.gmail.com>
Apparently I forgot to link the gles library, it has worked now. Thanks anyway.

On Thu, Sep 10, 2020 at 8:30 PM Jonathan Camilleri <[email protected]> wrote:
>
> I am trying to run my application using the mesa software renderer
> because I am having hardware issues which I cannot currently solve.
>
> I have cloned mesa from github and compiled without any drivers, then
> used ninja to install to '/usr/local'. I linked the application with
> the newly built libraries, and set LD_LIBRARY_PATH to the directory.
> The libraries were successfully found at runtime, however, there was
> an error in shader compilation 'Supported versions are: 1.10 and 1.20'
> where the compiled versions use '#version 300 es'.
>
> I have used a precompiled 'opengl.dll' version of the mesa library for
> Windows and the application worked without issues. I cannot figure out
> how to make it work on ubuntu however. I am using a virtual machine
> inside of Hyper-V if that makes a difference but I do not see how it
> should since the library should do all the work.
>
> I am quite new with this layer of programming so I apologise if this
> is a trivial question.
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