Re: Fwd: [Mesa-users] Issues with removal of classic OSMesa

Dave Airlie <[email protected]>
Newsgroups gmane.comp.video.mesa3d.devel,gmane.comp.video.mesa3d.user
Message-ID <CAPM=9tx=KNChUNO4g7oqCFYC8W70u=-6W3pjEyYG_BNN2R5wZA@mail.gmail.com>
I have some plans nothing firm to add some sort of aniso to llvmpipe. I was
considering porting code from swiftshader, maybe I can bump it up the
priority list.

Dave.

On Tue, 5 Jan 2021, 06:02 Brian Paul, <[email protected]> wrote:

>
>
> -------- Forwarded Message --------
> Subject:        [Mesa-users] Issues with removal of classic OSMesa
> Date:   Thu, 31 Dec 2020 12:56:04 +0100
> From:   Andreas Fänger <[email protected]>
> To:     [email protected]
>
> Hi,
>
> I've just seen that classic OSMesa has been removed (again) from Mesa3D
> a few weeks ago with this commit "mesa: Retire classic OSMesa".
>
> We are still actively using classical OSMesa for high quality rendering
> of still images in a headless environment with no GPU support
> (server-based rendering on windows and linux)
>
> Unfortunately, none of the alternative software renderers provide all
> the features that we require, which is antialiasing and anisotropic
> filtering. The current state is (correct me if I'm wrong)
>
> * softpipe: anisotropic filtering is supported, no antialiasing
>
> * llvmpipe: no anisotropic filtering, has MSAA


>
>
> * openswr: no anisotropic filtering, has MSAA, no OSMesa interface (?)
>
> We had hoped that classical OSMesa is only removed when there is a full
> replacement after the discussions in 2016 when OSMesa was about to be
> removed for the first time
>
> https://lists.freedesktop.org/archives/mesa-dev/2016-March/109665.html
>
> https://lists.freedesktop.org/archives/mesa-users/2016-March/001132.html
>
> and the commit that reverted the removal
>
>
> http://cgit.freedesktop.org/mesa/mesa/commit/?id=9601815b4be886f4d92bf74916de98f3bdb7275c
>
> Are there any plans to enhance the renderers so that at least one of
> them is providing both anisotropic filtering and antialiasing?
>
> As far as I know, anisotropic texture filtering is also one of the
> OpenGL 4.6 requirements.
>
> In 2016 I was told that there are only very few developers involved in
> llvmpipe and that chances are not high that someone is going to port the
> softpipe anisotropic filtering implementation as llvmpipe is much more
> complex. Is there any change in that situation?
>
>
>
>
>

_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.