How do I use Mesa drivers on macOS?
John Klimek <[email protected]> Wed, 20 Dec 2023 13:38:28 -0500
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CAOEv1kZQ5_MMWw_AjfsAjhE4ELb3NOaRe9A1NiPAAtC8BPvEgA@mail.gmail.com> |
--000000000000b67f6e060cf54a7a Content-Type: text/plain; charset="UTF-8" Can anybody give me any information on using Mesa under macOS? I see that Homebrew also contains prebuilt Mesa binaries but I'm unsure how to use them. I know with Windows you simply place the Mesa DLLs (opengl32.dll, etc) next to the application executable and it works but I'm not sure with macOS. My goal is to use eduke32 [game engine] with the llvmpipe driver. I can compile eduke32 under macOS but again I'm unsure how to implement Mesa. Thanks for any help! --000000000000b67f6e060cf54a7a Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Can anybody give me any information on using Mesa under ma= cOS?<br><div class=3D"gmail_quote"><div dir=3D"ltr"><div><br></div><div>I s= ee that Homebrew also contains prebuilt Mesa binaries but I'm unsure ho= w to use them.=C2=A0 I know with Windows you simply place the Mesa DLLs (op= engl32.dll, etc) next to the application executable and it works but I'= m not sure with macOS.</div><div><br></div><div>My goal is to use eduke32 [= game engine] with the llvmpipe driver.=C2=A0 I can compile eduke32 under ma= cOS but again I'm unsure how to implement Mesa.</div><div><br></div><di= v>Thanks for any help!</div></div> </div></div> --000000000000b67f6e060cf54a7a--