3.2GB texture limit
DuĊĦan Poizl <[email protected]> Sat, 30 Mar 2024 14:58:02 +0100
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
Hello, I am writing application for viewing images and encountered one limit in texture size that I am not sure why is there. My GPU Radeon 6700XT have maximum texture size 16384. I can allocate 2D texture 16384x16384 for GL_RGBA, GL_RGBA16 but GL_RGBA32F. This will result in GL_OUT_OF_MEMORY. Maxmimum size for GL_RGBA32F is 14191. That is 3.2GB of VRAM so with 12GB of VRAM there should be plenty room so not sure why it fail. I am mostly curious why limit is this size and not other. BTW software rendering LIBGL_ALWAYS_SOFTWARE=1 have this limit even lower. Regards.