Re: [Patch] Speedup yuvdeinterlace
"Steven M. Schultz" <[email protected]> Sun, 23 Sep 2007 09:31:13 -0700 (PDT)
| Newsgroups | gmane.comp.video.mjpeg.devel |
|---|---|
| Message-ID | <[email protected]> |
On Sat, 22 Sep 2007, Burkhard Plaum wrote: > while porting yuvdeinterlace to gmerlin, I stumbled across something I think > would be a 0th order optimization. The attached patch calls > temporal_reconstruct_frame() only if the frame is actually written... > Is this acceptable or did I miss some deeper logic here? Looked acceptable to me ;) Checked in the change a couple minutes ago. Cheers, Steven Schultz ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/